Quick Start =========== This guide is intended to jump start new Kokkos users (and beginners, in particular). Prerequisites ~~~~~~~~~~~~~ To complete this tutorial, you'll need: * a compatible operating system (e.g. Linux, macOS, Windows). * a compatible C++ compiler that supports at least C++17. * `CMake `_ and a compatible build tool for building the project. * Compatible build tools include `Make `_, `Ninja `_, and others - see `CMake Generators `_ for more information. See :doc:`requirements` for more information about platforms compatible with Kokkos and a list of supported versions of compilers and software development kits (SDKs). If you don’t already have CMake installed, see the `CMake installation guide `_. Set up a project ~~~~~~~~~~~~~~~~ CMake uses a file named ``CMakeLists.txt`` to configure the build system for a project. You’ll use this file to set up your project and declare a dependency on Kokkos. First, create a directory for your project: .. code-block:: sh > mkdir MyProject && cd MyProject Next, you’ll create the ``CMakeLists.txt`` file and declare a dependency on Kokkos. There are many ways to express dependencies in the CMake ecosystem; in this tutorial, you’ll use the `FetchContent CMake module `_. To do this, in your project directory (``MyProject``), create a file named ``CMakeLists.txt`` with the following contents: .. code-block:: cmake cmake_minimum_required(VERSION 3.16) project(MyProject) include(FetchContent) FetchContent_Declare( Kokkos URL https://github.com/kokkos/kokkos/archive/refs/tags/4.5.01.zip ) FetchContent_MakeAvailable(Kokkos) The above configuration declares a dependency on Kokkos which is downloaded from GitHub. ``4.5.01`` is the Kokkos version to use; we generally recommend using the `latest available `_. For more information about how to create ``CMakeLists.txt files``, see the `CMake Tutorial `_. Create and run an executable ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ With Kokkos declared as a dependency, you can use Kokkos code within your own project. As an example, create a ``HelloKokkos.cpp`` with the following content: .. code-block:: c++ #include int main(int argc, char** argv) { Kokkos::initialize(argc, argv); { // Allocate a 1-dimensional view of integers Kokkos::View v("v", 5); // Fill view with sequentially increasing values v=[0,1,2,3,4] Kokkos::parallel_for("fill", 5, KOKKOS_LAMBDA(int i) { v(i) = i; }); // Compute accumulated sum of v's elements r=0+1+2+3+4 int r; Kokkos::parallel_reduce( "accumulate", 5, KOKKOS_LAMBDA(int i, int& partial_r) { partial_r += v(i); }, r); // Check the result KOKKOS_ASSERT(r == 10); } Kokkos::printf("Goodbye World\n"); Kokkos::finalize(); return 0; } The above program code includes the main Kokkos header file and demonstrates how to initialize and finalize the Kokkos execution environment. To build the code, add the following couple lines to the end of your ``CMakeLists.txt`` file: .. code-block:: cmake add_executable(HelloKokkos HelloKokkos.cpp) target_link_libraries(HelloKokkos Kokkos::kokkos) The above configuration declares the executable you want to build (``HelloKokkos``), and links it to Kokkos. Now you can build and run your Kokkos program. Start with calling ``cmake`` to configure the project and generate a native build system: .. code-block:: sh MyProject> cmake -B builddir -- The C compiler identification is GNU 10.2.1 -- The CXX compiler identification is GNU 10.2.1 ... -- Build files have been written to: .../MyProject/builddir .. note:: If you want to target a NVIDIA GPU, you will need to pass an extra ``-DKokkos_ENABLE_CUDA=ON`` argument to the cmake command above. For an AMD or an Intel GPU, you would use ``-DKokkos_ENABLE_HIP=ON`` or ``-DKokkos_ENABLE_SYCL=ON`` respectively. For a list of options and variables available at configuration time, see :doc:`configuration-guide`. Then invoke that build system to actually compile/link the project: .. code-block:: sh MyProject> cmake --build builddir Scanning dependencies of target ... ... [100%] Built target HelloKokkos Finally try to use the newly built ``HelloKokkos``: .. code-block:: sh MyProject> cd builddir MyProject/builddir> HelloKokkos Goodbye World .. note:: Depending on your shell, the correct syntax may be ``HelloKokkos``, ``./HelloKokkos`` or ``.\HelloKokkos``. Congratulations! You’ve successfully built and run a test binary using Kokkos. Getting help ~~~~~~~~~~~~ If you need additional help getting started, please join the `Kokkos Slack Workspace `_. If you have trouble signing up see the :ref:`FAQ entry on how to join `.